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Friday, May 20, 2016

Here's how to install Android N on your Nexus phone or tablet



Want to get your first sweet, sweet taste of Android N, but weren't brave enough to jump on the developer preview?
You're in luck: Google released a much more stable beta version of the upcoming update earlier this week. Now you don't have to worry about your phone rebooting at the worst possible momoent, wiping itself, or bursting into flames. OK, if you were worried about that last one maybe cutting edge smartphone tech just isn't for you.
For the rest of us, it's never been easier to give the latest edition of Android a spin. Here's what you'll need to do to get it up and running on your phone.
(and yes, we know Gogle hasn't given it a name yet - but we're firmly voting for Android Nutella!)

ENTER THE NEXUS

Before you start looking for download links, make sure your phone will actually work with the Android N beta. Basically that means you need a Nexus. So far, Google is supporting the Nexus 6P and Nexus 5X phonesPixel C and Nexus 9 tablets, and the Nexus Player streaming box.
Older Nexus phones like the Nexus 4 and Nexus 5 are hard done by, as while Google hasn't ruled out bringing Android N to them eventually, they aren't included in the beta programme
Right now, you're out of luck if you've got a phone from pretty much any other manufacturer. HTC has at least said that the HTC 10, One M9 and One A9 will be getting the update eventually, but only once Google releases the final version. No early access here, sorry.
The only exception is Sony's Xperia Z3. Problem is, the install process is a little more complicated. If you've got one (and you're feeling brave) head to Sony's website for instructions.

Android Wear 2.0 sharpens Google's focus on smartwatches

For the past two years, smartwatches have been all over the place. As the relatively new category has developed, we have seen countless ideas on what smartwatches should be and how they should work. Despite some success from the Apple Watch and to a smaller extent, Pebble and Samsung, smartwatches have yet to really catch on in the mainstream, with many critics and users complaining that they are too complicated and too duplicative of the smartphones they already own.
Google has been getting these complaints a much as anyone, and its Android Wear platform has yet to gain the traction of even other smartwatch platforms. Despite being on a lot of different devices from a variety of manufacturers and benefiting from large marketing campaigns from Google, Android Wear has struggled with a difficult-to-use interface, little support from third-party developers, and a general disinterest from the public.
With this week’s announcement of Android Wear 2.0, we can see Google addressing those complaints head on. Instead of trying to extend the platform with countless new features that are easier to just do on a smartphone (except, of course, the ridiculous QWERTY keyboard), Google is focusing on the features that smartwatches already excel at and improving them.
In their current forms, smartwatches are very good at showing glanceable information, providing easy access to notifications, and tracking physical activity. Android Wear 2.0 builds on all of those features, with new information widgets for watch faces, a redesigned and more complete notification system, and smarter fitness tracking that can automatically detect various activities. In addition, Google has cleaned up the interface, provided new guidelines for developers building Android Wear apps, and given Android Wear the ability to work completely standalone from a smartphone.
That last point is very important, as it’s the first step toward making smartwatches more than just an accessory to your phone. With Android Wear 2.0, smartwatches will be able to connect directly to the internet, instead of having to rely on a paired connection to a phone. This connection can be performed over Wi-Fi, cellular, or even by proxy over Bluetooth, so iPhone owners that use Android Wear can get many of the same benefits as Android users. Battery life is always a concern with smartwatches, but Google says that the efficiency improvements that have been made to the Android platform, such as Doze and Doze Light, mean that even with these new connectivity features, battery life is the same as before.
Not only is the connectivity improved, but Android Wear 2.0 also lets you install apps directly to watches, instead of requiring them to be bundled in phone apps. David Singleton, the head of Google’s Android Wear efforts, says that users will be able to browse and install smartwatch apps from the Play Store right on the watch itself. This opens up more options for all Android Wear users, but mostly for iPhone owners, as third-party apps are currently unavailable for Android Wear when it’s used with iOS.
Android Wear 2.0 hands on photos
For the past two years, smartwatches have been all over the place. As the relatively new category has developed, we have seen countless ideas on what smartwatches should be and how they should work. Despite some success from the Apple Watch and to a smaller extent, Pebble and Samsung, smartwatches have yet to really catch on in the mainstream, with many critics and users complaining that they are too complicated and too duplicative of the smartphones they already own.
Google has been getting these complaints a much as anyone, and its Android Wear platform has yet to gain the traction of even other smartwatch platforms. Despite being on a lot of different devices from a variety of manufacturers and benefiting from large marketing campaigns from Google, Android Wear has struggled with a difficult-to-use interface, little support from third-party developers, and a general disinterest from the public.
With this week’s announcement of Android Wear 2.0, we can see Google addressing those complaints head on. Instead of trying to extend the platform with countless new features that are easier to just do on a smartphone (except, of course, the ridiculous QWERTY keyboard), Google is focusing on the features that smartwatches already excel at and improving them.
In their current forms, smartwatches are very good at showing glanceable information, providing easy access to notifications, and tracking physical activity. Android Wear 2.0 builds on all of those features, with new information widgets for watch faces, a redesigned and more complete notification system, and smarter fitness tracking that can automatically detect various activities. In addition, Google has cleaned up the interface, provided new guidelines for developers building Android Wear apps, and given Android Wear the ability to work completely standalone from a smartphone.
THIS IS A BIG STEP TOWARD MAKING SMARTWATCHES MORE THAN JUST AN ACCESSORY
That last point is very important, as it’s the first step toward making smartwatches more than just an accessory to your phone. With Android Wear 2.0, smartwatches will be able to connect directly to the internet, instead of having to rely on a paired connection to a phone. This connection can be performed over Wi-Fi, cellular, or even by proxy over Bluetooth, so iPhone owners that use Android Wear can get many of the same benefits as Android users. Battery life is always a concern with smartwatches, but Google says that the efficiency improvements that have been made to the Android platform, such as Doze and Doze Light, mean that even with these new connectivity features, battery life is the same as before.
Not only is the connectivity improved, but Android Wear 2.0 also lets you install apps directly to watches, instead of requiring them to be bundled in phone apps. David Singleton, the head of Google’s Android Wear efforts, says that users will be able to browse and install smartwatch apps from the Play Store right on the watch itself. This opens up more options for all Android Wear users, but mostly for iPhone owners, as third-party apps are currently unavailable for Android Wear when it’s used with iOS.
Android Wear 2.0 hands on photos
Like many of Google’s products announced this week, Android Wear 2.0 is leveraging the company’s artificial intelligence skills to improve the notification and messaging experience on your wrist. The Smart Reply feature, which first showed up in the Inbox email app last year, provides contextual responses to incoming messages, so communication takes less effort.
But chances are you'll see Google's intelligence at work more often in that silly-looking on-screen keyboard. It has support for tracing, just like you can do on the phone, but Google's emphasizing its ability to predict the words you want to use based on just a couple of letters. The idea is to just peck at one or two letters and rely on prediction to do the rest. That's the only way that such a keyboard could be useful on a small screen on your wrist and Google doesn't really expect you to tap out each letter on the tiny keyboard.
Google is playing a little catch up with the Apple Watch with the new complications API, but it’s allowing for more options than Apple does with its watch faces. Apps can now offer complications that can be plugged into third-party watch faces — not just Google’s own designs — and can show information such as weather, calendar appointments, message previews, and more. Or they can provide quick shortcuts to jump into an app, such as a to-do list, calendar, or fitness app. Though some third-party watch faces already exist with similar functionality, platform-level support allows many more to adopt it, and have it better integrated into the system. Watch face designers can style these complications to fit their aesthetics and themes, and they don’t require them to sign up or pay for partnerships to provide weather or other data.
None of this is to say that Google's new interface is perfected yet. The revised user interface relies heavily on physical "crown" buttons and it’s not clear how it might work on a device that lacks them. It’s also been changed enough that existing Android Wear users will have to go through a learning curve before they are fluent and comfortable with it again.
THE BIG CHALLENGE IS STILL CONVINCING PEOPLE THEY EVEN NEED A SMARTWATCH
Still, interface isn't Google's big problem with Wear. It's convincing people that they need a smartwatch in their lives at all. Part of that is improving the core functions of notifications and fitness tracking, but a lot of it is getting developers to create apps that make the smartwatch more useful. The better support on iOS and new standalone features are part and parcel to this: now that users will be able to access apps right from their watches, will there be apps there when they go looking?
But overall, I like Google’s approach here — it’s focused and simplified. Yet at the same time, it strengthened Android Wear’s features to make the platform potentially much better than before. We’ll have to see just how effective those efforts are when it launches to the public later this fall.

Airbus unit unveils 3D-printed electric motorcycle

Airbus unit unveils 3D-printed electric motorcycle
What weighs 77 pounds, goes 50 mph (80 kph) and looks like a Swiss cheese on wheels?
An  made from tiny aluminum alloy particles using a 3D printer.
European aeronautics giant Airbus unveiled the 'Light Rider ' in Germany on Friday. Manufactured by its subsidiary APWorks, a specialist in additive layer manufacturing, the motorcycle uses hollow frame parts that contain the cables and pipes.
The frame weighs just 13 pounds, about 30 percent less than conventional e-motorbikes.
APWorks chief executive Joachim Zettler said the complex, branched hollow structure wouldn't have been possible with conventional production technologies such as milling or welding.
The company is taking orders for a limited run of 50 motorbikes, costing 50,000 euros ($56,095), plus tax, each.
They'll have a range of 37 miles (60 kilometers).


Airbus unit unveils 3D-printed electric motorcycle

Airbus unit unveils 3D-printed electric motorcycle
The CEO of Airbus, Tom Enders, presents the first 3D printed electric motorcycle in Ottobrunn, Germany, Friday May 20, 2016. The motorcycle was made of metal powder by using lasermelting technology. The bike only weighs 35 kilos. (Sven Hoppe/dpa via AP)


Privacy fears: Panel has advice for drone operators

Privacy fears: Panel has advice for drone operators

A panel of privacy experts and technology companies organized by the Obama administration has issued guidelines for using drones without being overly intrusive.

The suggestions are voluntary, but some business interests involved in the debate hope the  head off tougher regulations that they fear could smother the drone industry in its infancy.
News organizations are exempt from the guidelines on free-press grounds.
Supporters say drones could provide huge benefits, from inspecting power lines to delivering medicine to remote areas. Google Inc. and Amazon.com Inc. want to use them for deliveries. Falling prices have made drones popular among hobbyists, too.
However, their small size and ability to go just about anywhere—while carrying cameras and sensors—have raised privacy concerns.
The Commerce Department's National Telecommunications and Information Administration on Thursday released the "best practices," which were supported by drone makers, Amazon and other  and retailers, and privacy advocates. The suggestions are aimed at both commercial and private drone users.
Among the many recommendations:
—Operators shouldn't fly their drones over private property without the owner's consent.
—They should alert people in the area ahead of time when it is practical and explain the purpose of the drone flight.
—Unless there is "a compelling need," operators shouldn't fly a drone where someone has a reasonable expectation of privacy and a drone should not be used to follow someone continuously.
—Don't use information gathered by drones for decisions about employment, credit or eligibility for health care.
—Don't use personal information for marketing purposes without the individual's consent.
—Information from drones shouldn't be held longer than "reasonably necessary," although exceptions can be made for legal disputes, safety reasons or with permission of the person being watched.
There are about 5,600 drones registered for commercial purposes and about 450,000 hobbyists have registered at least one drone, according to figures from the Federal Aviation Administration. Their popularity has soared over the past year or so, putting pressure on the industry and privacy advocates to agree on guidelines governing their use.
The Consumer Technology Association, a corporate group whose members include Google, Apple and Microsoft, said this week's guidelines balance innovation and privacy. The group's director of regulatory affairs, Alex Reynolds, said that more "prescriptive rules" would threaten the benefits offered by drones, from delivering disaster relief to helping agriculture and infrastructure maintenance.
The Center for Democracy and Technology, a civil liberties group, said it hoped big companies and hobbyists alike would follow the guidelines.
"We're concerned about the widespread use of drones for surveillance without any rules," said Chris Calabrese, the group's vice president of policy. He said the group got all the important protections it wanted in the guidelines, including protection against persistent surveillance even in public places and use of drone-gathered data in employment and marketing.
News outlets including The Associated Press were represented in the discussions leading up to the guidelines and won an exemption. The standards say news organizations should be able to use drones the same way they use comparable technology—such as planes and helicopters—to record data in public spaces as long as they follow their own ethics policies and federal and state laws.
Joel Roberson, an attorney who represented the news groups, said the outcome "will ensure that news-reporting organizations have a First Amendment right to gather the news through drones in the national airspace."
There were some holdouts to the final report.
Four companies including GoPro, whose cameras are mounted on many drones, and drone maker DJI refused to sign the guidelines. Kara Calvert, a spokeswoman for the companies, said there are no such guidelines for security cameras or camera-toting people on ladders or rooftops. Drone users shouldn't face tougher rules, she said.
The American Civil Liberties Union objected to qualifiers that suggest drone operators can sometimes ignore the guidelines if they have a "compelling need" or "implied" consent of individuals.
"What does that mean?" said Jay Stanley, a privacy analyst with ACLU. "That kind of weasel language runs throughout the document."
The Federal Aviation Administration is close to issuing final rules regarding drones, but those regulations are expected to stick to safety issues, not privacy. Airline pilots have reported seeing drones flying dangerously close to their planes.
In February 2015, President Barack Obama ordered the Commerce Department's National Telecommunications and Information Administration to help develop best practices for privacy and other issues surrounding drone use.


Microsoft brings Skype to businesses’ iOS and Android apps



Microsoft is further opening up Skype to businesses. On Thursday, the company launchedits Skype for Business SDK – tools which allow iOS and Android developers to integrate Skype’s messaging, audio and voice capabilities into their own mobile applications. The idea is to allow Skype to power the communications experience inside applications, so developers can focus on building their product’s unique features.
This is an area other messaging-focused startups also tackle to some extent, including former TechCrunch Disrupt winner Layer and, more recently, chat tools provider Sendbird, for example. Microsoft’s solution, however, is aimed at larger enterprises.
Skype for Business SDK customers can continue to use their existing infrastructure, like Skype for Business Server or Skype for Business Online – depending on if the company has deployed Unified Communications on their own servers, or if they’re relying on Microsoft’s cloud. In addition, companies adopting the Skype for Business SDK can continue to use their existing native clients to reach their customers,
However, during this SDK preview period, the focus for the integrations is on “remote advisor” functionality. That is, businesses who want to interact with remote customers over their mobile phones and tablets in order to chat, call or video chat.
mdlive
You may remember an example of this functionality was demoed earlier this year at Microsoft’s Build 2016 conference, when the company showed off a telehealth app created by MDLIVE. In the app, doctors offered patients virtual care via video calling sessions. They can also share and review medical records, lab results, send messages, and more. Patients, meanwhile, can book, schedule then connect with doctors for real-time chats right in the application at their appointment time.
Healthcare isn’t the only scenario where a “remote advisor” makes sense, of course. The platform could also be used by financial advisors, customer service, and a variety of other enterprise applications.
Microsoft says that if the company is licensed for Skype for Business Server or Skype for Business Online, then there are no additional costs for the use of the SDKs.

Samsung Pay strikes partnership with Chinese online payment giant Alipay



Samsung announced today that it has cemented a deal that will make Alipay, China’s largest online payments platform, available through Samsung Pay.
The partnership, made between Samsung Electronics and Ant Financial, the Alibaba financial tech affiliate that owns Alipay,  is important because Alipay is one of the most formidable rivals mobile payments like Samsung Pay and Apple Pay face as they tackle the Chinese market.
Alipay, which claims about 450 million active registered users, launched the Alipay Wallet smartphone app, which stores credit card and coupon information and can be used for offline payments, back in 2013.
Samsung Pay expanded into China at the end of March, about six weeks after Apple Pay’s debut there.
Apple has reportedly been trying to strike a similar agreement with Alibaba since last year. The deal hasn’t been announced yet, but the popularity of iPhones in China—they still hold about a 14.6 percent market share, despite competition from Android rivals like Huawei and Xiaomi—means it would not be surprising if one was announced soon, too.
Samsung Pay users can now link their Alipay accounts and make payments with the service’s NFC and MST technology to checkout at retail stores. They can also access Alipay’s QR codes through the Samsung Pay.
The advantage of tying up with Alipay are obvious for Samsung Pay. Alipay also benefits, however, because Samsung Pay’s technology will allow it to expand into more offline businesses.
In a press statement, Fan Zhiming, the president of Ant Financial’s payment business unit, said the partnership will allow Alipay to expand its reach beyond e-commerce:
“Alipay covers the vast majority of online payment use cases. At the same time, it also developed a variety of offline use cases, including restaurants, supermarkets, convenience stores, taxis, hospitals, and public services. The technology integration facilitated by this partnership with Samsung Electronics will make the payment process faster and more convenient when users make payments at stores where Alipay is accepted.”
Alipay claims to be accepted at about 600,000 brick and mortar retail stores in China, as well as in over one million taxis.

Scary-smart AI is still 'decades and decades' away, Google says

Whenever we talk about artificial intelligence, someone inevitably mentions Skynet, the destructive machine system in the Terminator movies.
But we shouldn't be worried about a dystopian rise of the robots. At least that's the opinion of John Giannandrea, Google's chief of search and the company's former AI boss.
Why? Because we're so far away from anything that would even resemble that scenario, he said Friday at Google's I/O developer conference near the company's HQ in Mountain View, California.
"I think researchers in the field don't really put much thought into that," he said. "I think it's a concern that's decades and decades away."
Giannandrea is talking about a concept called "superintelligence," where, as he puts it, "AI begets more AI."
He adds that while there are not many of them, there are some people in the artificial intelligence community who do focus on that stuff and the ethical questions behind machine learning. He said Google works with those researchers and supports those kinds of inquiries.
That's important, because Google has staked its future on AI. When CEO Sundar Pichai took the stage for the conference opening keynote presentation on Wednesday, he talked about bringing Google into every part of people's lives with a new service called the Google assistant. It's a voice-powered incarnation of Google's search engine and other services that will live in your phone, smartwatch, car, living room speakers and more. And the more you use it, the more it learns about you and the smarter it gets.
"It's Google asking users, 'Hi. How can I help?'" Pichai told CNET last week, ahead of the conference. "Think of it as building your own individual Google."
During his keynote talk, Pichai also showed a video of several robot arms that a research group at Google taught to pick up objects. In one breakthrough, a robot arm pushed an object out of the way to pick up another item, an action the machine learned on its own. The maneuver was both awe inspiring and unsettling.
"It's also conflated with the fact that people look at things like robots learning to pick things up and that's somehow inherently scary to people," Giannandrea said.
Google isn't the only Silicon Valley powerhouse working on AI. In April, Facebook unveiled a new Applied Machine Learning group. And Microsoft has been developing technology of its own, though its Twitter chatbot, Tay, devolved into a meme after it started spewing racist and sexual comments.
Meanwhile, luminaries like Elon Musk and Stephen Hawking have warned against the dangers of AI. In December, Musk, along with prominent tech investors Sam Altman and Peter Thiel, funded a newresearch nonprofit called OpenAI with $1 billion, the goal being to make sure AI technology is developed in a way that doesn't let it run amok.
One major tech executive who agrees with Giannandrea is Facebook's Palmer Luckey, who founded Oculus, the virtual-reality company that the social network bought in 2014 for $2 billion. He said in March that a lot of people are "creeped out" about AI because science fiction sensationalizes it.
Giannandrea said one way Google can help people get over that is for the company to just build good services.
"It's our job, when we bring products to market, to do it in a thoughtful way that people find genuinely useful," he said.

Coolpad Max Review

Coolpad Max Review

Coolpad officially entered India in partnership with Dazen almost exactly a year ago, but that venture ended just months later. The two Chinese partners then carried on individually, and the company we now know as Coolpad has since then concentrated only on the sub-Rs. 10,000 market with the Note 3(Review | Pictures) and two subsequent variants. Priced at an ambitious Rs. 24,999, the new Coolpad Max is a significant launch by the company, and could help propel it into the big leagues.
Unlike the Note 3 siblings, the Coolpad Max is trying its hardest to be premium. It has a metal body, curved-edge glass, a surprisingly packed spec sheet, and it even comes in a fancy box full of accessories. Let's see whether the company has what it takes to step up its game.
coolpad_max_front2_ndtv.jpg
Look and feel
The Coolpad Max arrives in a fairly elaborate black box with gold lettering. You slide it open and then lift the phone out of its recessed tray. Below that, you'll find an arrangement of black boxes that hold the accessories. You get a Quick Charge-compatible charger, a flat USB cable, a wired headset, a clear plastic case, an adhesive screen protector, and a SIM eject pin. The presentation is clearly meant to impress buyers and drive home the phone's premium aspirations.
The device itself looks like a mashup of recent designs from Apple and HTC. Our review unit was a warm Royal Gold colour - there's also Rose Gold option, but the neutral grey version has not launched in India, which could put some customers off. Everyone seems to be going for this look nowadays, and we've been seeing it on a large number of low-cost Android devices. The phone's front face is covered in Gorilla Glass 4, which has bevelled edges. The glass is pretty reflective, and the edges catch the light every time the phone moves even slightly, which can become a little distracting. The earpiece grille, front camera and sensor window are above the screen, and the chin below it is blank thanks to the use of on-screen buttons.
You'll find the power button and SIM/microSD tray on the right. There's one cutout for a Nano-SIM and another for either a second Nano-SIM or a microSD card - you'll have to choose between the two. The volume buttons are on the left, the 3.5mm audio socket is on top, and the Micro-USB port is on the bottom flanked by two grilles, only one of which is actually a speaker.
The rear of the phone is matte metal, which feels quite nice, but is unfortunately marred by a huge white sticker with regulatory information. The one on our review unit was crooked and off-centre, and really spoiled the whole look of the phone. Above the sticker is a recessed round fingerprint sensor with a shiny ring around it, and right at the top is the protruding camera with its two-tone flash to one side and a mic hole to the other.
coolpad_max_rear_ndtv.jpg
Grip is pretty good, though the edges could have been rounded more smoothly. The phone is a bit heavy at 170g and its back is just a little slippery. We felt a lot more confident with its thin plastic protective case on. Overall, the Coolpad Max is definitely a premium-looking phone, but not necessarily the most attractive at this price point, and it remains to be seen how well the finish will hold up over time.
Specifications
The Coolpad Max, also known as Coolpad A8, is available with different hardware configurations in different parts of the world. Our review unit, which is the only version launched in India, had a 1.5GHz octa-core Qualcomm Snapdragon 617 SoC, 4GB of RAM, and 64GB of internal storage space. The SoC might be slightly underpowered for this price point, but the storage and RAM are more than generous.
There's a 5.5-inch 1080x1920-pixel screen, which is also pretty much par for the course these days. There's a 13-megapixel camera on the back with phase-detection autofocus and a two-tone flash, plus a 5-megapixel one in front. Both can record video at up to 1080p. The battery is non-removable and has a capacity of 2800mAh. Qualcomm's Quick Charge 3.0 is supported, and the company promises three hours' worth of talktime with just five minutes of charging.
LTE is supported on both SIMs, on bands 3 and 40 in India. There's Wi-fi ac, Bluetooth 4.0, A-GPS, FM radio, and USB OTG. Oddly, microSD support tops out at only 64GB. The only things really missing here are NFC and infrared, which a few other phones do support.
coolpad_max_slots_ndtv.jpg
Overall, the specs are strong except for the choice of SoC, which is one we're more used to seeing at lower price points. Overall, the phone is still competitive enough to make this phone look good compared to most flagships which are priced above Rs. 40,000. Coolpad is clearly hoping that the Max's software features, build quality and looks will tempt buyers, and honestly, not a lot of people will feel that there isn't enough power. However, if you want features like 4K video recording and super-smooth 3D gaming, you'll have to look elsewhere.
Software
Coolpad's Cool UI is a heavy customisation on top of Android 5.1, and while there are some pretty major features, there are also annoyances. For starters, the default skin is completely sepia-toned, which might somewhat match the gold body but unfortunately makes it extremely difficult to distinguish app icons from one another. We didn't like the look, and had to dive into the Themes app to find something more practical. All app icons and widgets are placed on the homescreens, and unlike Coolpad's lower-cost offerings, there's no option of a "traditional mode" with an app drawer. There are also quite a few confusing text labels, most likely due to poor translations from Chinese to English.
The phone dialler, contact list and messaging functions are merged into a single app with a tabbed interface, which isn't a huge problem, but was a little disorienting at first. The default keyboard is called TouchPal 2015 and has a number of extras such as preset phrases, a full-screen mode, and an optional T9 layout (for whatever reason). You can split it apart, resize it, or have it stick to either side of the screen. Google's Hindi/Hinglish keyboard is also available.
You get quite a few preloaded apps. Cool Manager lets you free RAM, track data usage, monitor power consumption, and tweak app permissions. You can also block specific callers, firewall traffic from known ad servers, and lock apps with a fingerprint. Cool Service is another app which helps you locate authorised service centres on a map and call them.
coolpad_max_bottom_ndtv.jpg
There are also quite a few interesting little touches in the Settings app. You can enable a split-screen mode which lets you run pretty much any of your apps in two independent frames, unlike many phones which only support specific apps. You can change the colour and layout of the on-screen navigation buttons. If you find the screen too large to reach across with one thumb, you can enable a floating button which brings up a circular menu that places a variety of controls at your disposal. Zen Mode is a scheduled "do not disturb" feature which lets you set exceptions for important contacts or alert types.
But by far the most unique software customisations of this phone, and one of its defining features, is the "private space". Coolpad claims that this gives you two phones in one, and in effect, you do pretty much get a second, virtualised Android environment. You can enter the private space either through a shortcut in the dock or a bar just under the quick shortcuts in the notifications shade.
coolpad_max_screens_ndtv.jpg
One glaring issue is that you cannot easily protect the private space with a passcode or fingerprint. The Spaces Management section of the Settings app is protected, and from within this you can choose to hide both the dock icon and the quick settings bar. You can then go to the Fingerprint Management app and assign one of your registered prints to triggering the private space. This is a little clunky, and not exactly obvious to new users. On the other hand, it does make sure only you can get in with a fingerprint, and you can even make sure that the phone defaults back to the open space whenever it goes into standby.
Within the private space, you'll find separate camera and voice recorder apps, and even second instances of Chrome, Whatsapp, Facebook and a few Google apps ready to run. You can even sign in to a different Google account altogether, so your apps are totally independent. The private space is encrypted, so you can't get to any files or apps unless you're using it. Even when you plug the phone into a PC, you won't see those files anywhere. If you want to move data out of the private space, you have to use the Spaces Sharing app or share it using the usual email and social options.
Other companies including Samsung, BlackBerry, and Nokia have tried similar features to help people keep their work and personal data separate, and it feels as though Coolpad's implementation is designed more for personal privacy than corporate data security. The feature is based on Secure Spaces from developer Graphite Software, but doesn't have all its features, for example the ability to create any number of independent spaces for arbitrary purposes, or the ability for corporate IT administrators to control policies remotely. It's also quite unlike the "guest mode" or "kids' mode" features on some phones, because you can't use it to prevent people from using certain apps and snooping through your data unless you proactively and continuously hide everything you do within the private space.
Performance
The Coolpad Max is pretty snappy for the most part, but does tend to get a bit warm when used for a long time. Even simple tasks seemed to make it heat up after a while. Everything runs smoothly, but sadly this phone becomes a bit uncomfortable to hold while playing games. Otherwise, things were generally pleasant.
coolpad_max_box_ndtv.jpg
The screen is sharp and bright, with colours that aren't too punchy or too muted. Games and movies look great, except for the unavoidable reflections at the edges of the screen. The speaker is loud enough for casual use, and the bundled headset (which looks a lot like Apple's Earpods) is just about okay for music.
The fingerprint reader was very quick but not always accurate, and it seemed to work on the second try more often than on the first. Switching between spaces took about 10 seconds, and the company that licensed the feature to Coolpad says it has minimal impact on performance, and extremely low overheads. We did not feel any difference in system responsiveness within the private space.
We saw scores of 44,441 in AnTuTu and 25,120 overall in Quadrant. Graphics scores were relatively weak, with 17fps in GFXbench and 5,507 in 3DMark Ice Storm Extreme. We've seen equal or higher scores from phones that cost a lot less, such as the very recently launched Lenovo Zuk Z1 (Review |Pictures) and Moto G4 Plus (Review | Pictures).
The camera turned out to be really good, with images coming out clean and free of compression artefacts and noise. Fine textures were reproduced well, even in shaded areas. Even depth of field effects looked great in close-up shots. The main problem seemed to be locking focus, and some of the shots we took in relatively favourable conditions came out blurred. The phone did well even in low light, capturing details and colours that would usually be lost. Blurring was a lot more severe here, and we did start to see noise, but photos were still very usable. Videos came out quite smooth and sharp at 1080p, though just a little dull.
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The private space feature is neat, but it's no substitute for a proper privacy solution that lets you manage your personal life while your IT administrator at work manages sensitive information and policies. There is also a significant difference between something being hidden and it being a secret. it's going to be well known that this phone has a private space feature, so there's no plausible deniability, which means your hidden activities aren't truly secret. The mode is useful as a way to avoid carrying two phones but not necessarily to keep sensitive data completely secure.
In terms of features, you get more than you would with the similarly priced Samsung Galaxy A5 (2016)(Review | Pictures). The bigger problem is that you can get a lot of other phones which work nearly as well for a lot less money, even if they don't look that premium. Go for the Coolpad Max if you want great features and are willing to spend this much, but you can easily save some money if you feel that you can live without the Coolpad Max's unique features.

Gran Turismo Sport Beta Cancelled

Gran Turismo Sport Beta Cancelled

PS4-exclusive Gran Turismo Sport's release date was unveiled at an event by Sony earlier this week. It came along with a slew of gorgeous screenshots and videos showing off how far along developer Polyphony Digital has come. As well as highlights of its features such as photo modes and social interactivity.
When Gran Turismo Sport was first revealed at Paris Games Week last year, there was the promise of a beta. Sadly, this will not happen.
"That's something that I'm very, very sorry about," Polyphony Digital's Creative Director Kazunori Yamauchi told Videogamer. "In order to do a beta test we have to make a gold master of the beta test code, and for us it actually takes as much effort as to finish the real master code of the actual game.
"Just because it's beta we can't just throw it out there. It's required that in order to do an open beta we have to create a proper master for it, and considering the release timing that we announced, we decided that we just don't have enough time to do two gold masters for the game.
"By omitting that it saves us about three months of time," he added."Most likely I don't think it would be possible. I'm very sorry but that's just how it turned out."
November 15 this year is when the public will get its first taste of Gran Turismo Sport for the PS4 in Asia, Japan, and the US. Europe will be able to play it from November 16 while the UK has to wait until November 18.
For Sony, India falls under its European release schedule, which should see the game available in the country from November 16. As for the price, it will retail for $59.99 or its equivalent in respective territories. What this means is, gamers in India will pay Rs. 3,999 which is what Sony prices its first-party exclusives such as Uncharted 4 and Bloodborne for in the nation.
With almost every major big budget game having a beta prior to release from the likes of Uncharted 4to Hitman, the lack of one for Gran Turismo Sport does seem like a peculiar omission considering its price. Would you prefer a beta or simply the final product when it's ready? Let us know in the comments.

Fan Discovers Level Editor in Metal Gear Solid 5: The Phantom Pain



Fan Discovers Level Editor in Metal Gear Solid 5: The Phantom Pain

Metal Gear Solid V: The Phantom Pain may have marked the end of series creator Hideo Kojima's relationship with publisher Konami, that hasn't stopped hardcore fans from uncovering what could have been. And no, this is in no way related to the open-world stealth game's missing chapters. Rather, a user by the name of Saladin on MGSForums.com has discovered a level editor hidden in the game's code.
According to a detailed post, the functions of this previously undiscovered editor is pretty robust.
"It even changes the game word's boundaries and memory depending on the current state of the editor mode. If it's enabled, the Editor mode sets it to high. If it isn't, it resets it to regular," Saladin claims. "It doesn't load a location, but it sets up one. Most likely an empty world."
It then goes on to showcase several lines of code that bring to light a mission editor, tactical action system, and route system to name a few. This was a feature Kojima hinted at in the past but did not come to fruition.
All in all, a surprisingly find for a variety of reasons. Metal Gear Solid V: The Phantom Pain showed that Kojima had what it takes to bring the series into the open-world with superlative design sensibilities and it appears that he was on the cutting-edge of trends such as user-generated content. Pity that we will probably not see this feature activated in the game what with Kojima's departure from Konami as well as most of the team responsible for it.
In a time when Forge and SnapMap are welcome additions to Halo 5 and Doom respectively, a level editor in Metal Gear Solid V: The Phantom Pain would have given fans a reason to keep coming back.

343 Industries Explains Why All of Halo 5 Is Not Coming to Windows 10 PC

343 Industries Explains Why All of Halo 5 Is Not Coming to Windows 10 PC

Along with Halo 5's Forge map editor coming to Windows 10 PCs, Microsoft is also allowing PC gamers to play Halo 5's multiplayer content when it hits later this year. Albeit none of its single-player content.
"We are giving players the ability to play full custom games to test their Forge creations on PC. Because Forge supports and builds upon existing Arena content, that includes the same maps and modes that are available in Arena on XB1," explained Josh Holmes, Studio Head at Halo developer 343 Industries. He further went on to explain why this would be the case and how this would work.
"The intent of the experience is to allow Win10 users to Forge more effectively w/ keyboard and mouse and test their creations on PC before publishing to Xbox One. As such, there is no support for matchmaking or server browser. You will need to invite friends into a session through [Xbox] LIVE," his post continued, later confirming in another post that it would be free to Windows 10 users.
To some it might seem like a convoluted way to bring Halo 5's multiplayer mode to Windows 10 PC. And that's where Frank O'Connor, Franchise Director of Halo at 343 Industries decided to answer some of the community's concerns.
"It's designed specifically as a better tool for Halo 5 Forge creators to build, share and create stuff faster and with more precision," he said on popular gaming forum NeoGAF before reiterating Holmes' statement that "PC players can actually play custom maps with all of the MP content. For free."
He then went on to explain why Halo 5 in its entirety has not come to Windows 10 PC.
"It's not "full Halo 5" because that would wreck production schedules and be a year too late and the game (Halo 5) wasn't originally built or designed for both platforms in the first place," after which he teased what to expect next from the Microsoft-owned studio with Halo Wars 2 - a real-time strategy based in the Halo universe.
"Halo Wars 2 was built from the ground up for PC and console and, without committing to anything else in this thread, is a better example of what to expect from 343 and PC support in the future."
With Halo Wars 2 under development at Total War hitmaker Creative Assembly and being overseen by 343 Industries, O'Connor's statement could allude to more collaborations with other developers in the future, which could possibly see some of the earlier games in the Halo series coming to the PC. Or maybe just bringing Halo 5 to the PC at a later date.

Toyota joins superlong-debt bandwagon



NAGOYA -- Toyota Motor is slated to offer 20-year corporate bonds for the first time in 18 years, joining the ranks of companies that are locking in the low cost of issuing debt at highly extended maturities.
The procurement will total 50 billion yen to 60 billion yen ($453 million to $544 million) and also include a 10-year tranche. The 20-year tranche likely will carry a roughly 0.4% coupon while the 10-year note may get a coupon of around 0.1%. Both rates would represent record-low levels for a private-sector company, due largely to Toyota's high creditworthiness.
Terms will be set as soon as May 27. Toyota will use the funds mainly for capital expenditures and working capital.
The cost of selling debt normally rises with the length to maturity. The 20-year bonds issued by Toyota in 1998 had a 3% return. But the Bank of Japan's negative rate policy has helped push market rates to historic lows, creating an environment ripe for corporate fundraising via super-long-term instruments.
Superlong-term notes carry maturities of at least 11 years, exceeding the 10 years of long bonds. Because business conditions are hard to predict in the long run, issuing superlong-term corporate debt is restricted mostly to rail operators, power and gas companies and other enterprises related to infrastructure, which is known for its steady earnings. West Japan Railway, also known as JR West, in February became the first private-sector corporation to issue 40-year bonds.
 The practice has expanded to other business sectors lately. Seasonings maker Ajinomoto  floated 20-year notes for the first time in company history in March.
Spurring the move toward superlong-term debt is the desire for companies to secure bargain-rate funds for as long as possible. Demand also exists among investors for instruments offering returns comparatively more generous than the paltry yields taking root in the wider market.
Toyota's fundraising comes at a sensitive time for the carmaker. Profit is projected to shrink for the first time in five years in fiscal 2016. But research and development costs likely will total 1.08 trillion yen while capex is expected to reach 1.35 trillion yen this fiscal year, which would mark 2-4% year-on-year increases.

Google I/O 2016: Awareness API, YouTube VR App, and More Announcements

Google I/O 2016: Awareness API, YouTube VR App, and More Announcements

Google on Day 2 of its I/O 2016 developer conference had several developer facing announcements, from the new Awareness API, to refreshed APIs for Google Drive apps, a sustained performance mode on Android, and more. There were a few consumer facing announcements as well, such as a showcase of the YouTube VR app for Daydream. Some features that were not installed were also discovered in the meanwhile, including the new Google Keyboard for Android N.
The Awareness API was one of the biggest announcements of Google I/O so far, and will help app makers and smartphone manufacturers a single place to access a variety of signals collected by the device related to location and usage. There are seven signals in total - activity, beacons, headphones, location, places, time, and weather. Google says with the API, the device should see improved battery life due to the conservation of resources.
With the API, apps will get all the processed data from these signals when required, and respond with various actions (examples seen below). Google said there are two APIs within the Awareness API - Fences, where the app performs an action when certain signal conditions are met, and Snapshot, where the app queries for data. With Fences, app can also open just when they are required.
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Next up are the new APIs for Google Sheets and Slides, as well as a new Classroom API, both of which are aimed at providing deeper app integrations for users. The updated Sheets API lets app developers send data to Sheets, allow users to edit it, and then bring it back to the app complete with changes. The Slides API, which is not yet ready, will allow for similar functionality, allowing users to create charts using data from another app. As for the new Classroom API, it gives access coursework endpoints, and the ability to access and save data in Google Drive.

The search giant has also unveiled a Sustained Performance API alongside Android Developer Preview 3, meant to give developers the ability to optimise their apps for performance over a long period of time. It is meant for those apps that are kept active over a long period of time.

We come to the new Mobile Payments API, which is aimed at bringing Android Pay-like functionality to mobile websites. The API is meant to store payment information, reported The Next Web, and also identify any new payment information users enter on websites. It works independently of Android Pay, and will provide users the payment information they want next time they visit a website.

The company also showcased the newest version of Google Keyboard (v5.1) which is currently only available for users of the Android N Developer Preview 3, but Android Police confirms it works on older version of Android as well. It can be sideloaded from APK Mirror. The keyboard app gets improved functionality and design, with the biggest feature possibly the expanded theme support, and the presence of a smorgasbord of emojis, including those present in Unicode 9.0.
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Finally, we come the new YouTube VR app for the company's Daydream virtual reality platform. On Thursday, Google showcased the app to attendees, reported 9to5Google, and it appears to be a refined version of the YouTube app for Google Cardboard. The company additionally announced that YouTube creators will have access to the Jump VR cameras it had unveiled last year, as they will be made available at YouTube Spaces in various locations across the world.

The company also added it will be curating Daydream VR apps on Google Play. Speaking to The Verge, Google's head of VR Clay Bavor said, "So on Daydream apps, on VR apps, we're going to take a very, very strong stance on quality, on performance, sustained framerate, latency, all that, we want to make sure that we're representing good VR to our users. And so I think that one of our goals in this announcement next week is to put this out in front of developers, and we have some pretty good instincts in how and where and in what ways we'll be curating. Performance is a non-starter, it needs to be performant, because if it's not it won't be comfortable... But we're going to be seeking feedback from developers on how to go about this, but I think at a high level the quality bar is super super important to that and we'll be maintaining that."